If you haven’t experienced the big so far the suggestion is also to stop playing as it seems to be a matter of time before it could hit your game and progress.īaldur’s Gate 3 is one of the best RPGs in recent times and has blown away gamers on the PC. The report suggests the issue seems to be focusing on BG3 being unable for some reason to sync the save game to the cloud and from there on it all goes terminally wrong for your party in the Forgotten Realms. It looks as though it is going to need a patch from Larian to make things right, which hopefully will not take too long to push out. The rather drastic suggestion right now is to actually stop playing, as even restarting your game does not mean it won’t happen to you again. The Loadout reports that the bug is effectively game-breaking, forcing players to restart from scratch and it appears to be happening regardless of which version of the Xbox you are playing on. Many of these people may well be less happy this morning having discovered a bug that is corrupting save game files and deleting potentially days of progress. It was then expected that it would be released this month, but nobody expected the unannounced drop which made a lot of people very happy. Originally slated for simultaneous release with the all-conquering PC version, the console version was delayed at the last minute due to some technical issues between the Series S and Series X versions. But Baldur’s Gate 3 is not an addition, it’s a compromise.Larian Studios surprise dropped Baldur’s Gate 3 on Xbox the day after winning Game of the Year at this year’s Game Awards. It’s pitched as an extra party you can tack on to the main game if Shepard needs to blow off steam. The Citadel DLC in Mass Effect 3 is my favourite DLC of all time for this reason - there’s a little bit of gameplay, and a lot of chilling with the homies. Some additional part of the story that was either non-canon or designed to be lighthearted, maybe even as a one shot, has far more room for fan service. If this were a DLC, like the masquerade ball Lead Features Editor Jade King pitched, I’d feel very differently. But now it’s official, and the brand has a pineapple on its head. It was a popular in-joke, and so fans modded it into the game, which is pretty cool. When the actors played D&D together, they met Bing Bong, a chaotic and annoying little demon - we here at TheGamer can relate. She even flat-out mentions them by name in the epilogue. The update adds a dialogue strand from Shadowheart about an imp from their past, clearly Bing Bong. Recruiting Minthara used to be the mark of a morally corrupt, practical ‘hero’ driven by necessity not the plight of the weak - in turn, this made your connection with her deeper. Those people were loud enough that the devs listened. But when the choice comes to having to make difficult decisions that ripple through your game in ways that mark your story as unique, or doing whatever you want and suffering no consequences, too many people choose the second. They say they do, maybe even they think they do. It’s a move that lets you have your cake and eat it too, because for all people talk about Baldur’s Gate 3’s unbelievable depth and range of playstyles that let you be whatever kind of hero you want to be, some people don’t actually like that. As Features Editor Tessa Kaur wrote earlier today, letting us recruit Minthara later in the game avoids the need to make the tough choices in Act 1 that were previously necessary. I might be overthinking it, but then we get to Minthara. This is hand-waved by making the party take place six months later, but it does feel every inch of the hand-waved solution it clearly is. It needs to be abrupt after the final battle for the fate of the heroes to make sense. I can understand issues that it felt a little harried and abrupt, but I fear that’s an issue in the lead up to the final confrontation where the world narrows. Fans may have wanted a party at the end of the world, but how Baldur’s Gate 3 ended seemed like the ideal sign off. It’s a symptom of modern culture to resist challenging art in favour of comfort, and to feel alienated when characters we connect to aren’t tied up in a neat little bow. But also, I thought the ending was great on its own, and the debates around it - especially Karlach - stemmed from players wanting a safe and happy ending from a game that always excelled when it asked difficult questions. Having not experienced it myself, it’s hard to say how I feel about it. Part of me wants to reserve judgement on this - reloading older saves, I couldn’t get it to trigger. The third major element added to Baldur’s Gate 3 is a playable epilogue. Getting into the specific details, there’s some debate over whether Baldur’s Gate 3 is a true triple-A or an indie, and what those words mean.
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